Improved lighting
I did a bunch of stuff since last post. The easiest to see parts are the lighting changes, but I also:
- Fixed a gamepad-detection issue.
- Improved the ergonomics of the collision module.
- Wrote code to keep paddles on the table.
- Added believable momentum trading for colliding pucks.
- Added keyboard controls.
- Added object-removal support.
- Fixed some debug settings.
- Fixed a bug where glancing circles would get stuck.
- Added the ability to scale meshes in the renderer.
- Added decal rendering.
- Made audio buffer accessible to the simulation thread.
- Increased light smoothness and fixed some light attenuation bugs.
- Added HSV color functions for sha
ders. - Added plexiglass panels and tinted the ice.
Oh. And here's what the table looks like when everything is smooth metal:


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