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Showing posts from December, 2023

Progress Update (2023-11-18 to 2023-12-04)

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Here are some pedantic details: Added plexiglass panel posts. Added some detail outside the play-field. Update compiler and fix bugs (due to experimental nature of C++ module support in VS) Throw away old pinball project and jump-to-the-top project. The majority of development for both of these was in the engine anyway, and their unique parts are becoming a burden to maintain. That and neither of those projects ever worked very well. Do lots of build-system rework. Remove custom cmake scripts which have been made unnecessary by C++ modules. Cut lots of dependencies. Remove bullet-physics integration. It has documentation, but my experience with it has been very bad. Additionally, there are warts all over the implementation that I am fed up with considering. Combine entity-related libraries into a new library: entity_list. Combine tex2, raster_font, and typesetter into a single library: raster. Remove the old, bad library: tjd. Add ads some ads on hockey arena walls. Add a minimal debug...