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Showing posts from July, 2023

Several months

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Back in February, I started replacing a custom library with one called EnTT. The interface for both tools was quite similar, but a lot of details involved themselves in the replacement process. For example: The renderer relied on a functionality that my previous library provided, and that the new library did not provide. So there was a big renderer rewrite. Another example: Lots of my libraries assumed themselves to be plugins for the library I was replacing! Basically, I found that I had halted all progress on my game development by March because I was like 7 tasks removed from my initial intent. It was annoying to even think about working on my project! Anyway. Last week, for the first time since February, I was able to see images from my software! The internals have become much more modular, and it has again become enjoyable for me to work on it :) Here are some recent images!   A new CPU performance chart! The histogram on top shows timings for the selected row. Frametime and t...